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Problem z modem
#1
Siemka chcę przekonwertować paszowóz lecz mam go jako mod ale nie ma go w sklepie Liczę na pomoc 
daje tu log:
Pecon biga jest to paszowóz

  Language: pl
  Time: 2018-12-14 10:51:08
Load mod: FS19_mahindraRetriever (Version: 1.0.0.0) (Hash: e0afcef487f47e2ae12d52199160141e)
Load mod: FS19PlaceAnywhere_master (Version: 1.2) (Hash: f27213578f5eeaabb844ae07d7263d05)
Load mod: FS19_caseIH1030 (Version: 1.0.0.0) (Hash: 82617f45ab360f267a704382228f59d6)
Load mod: FS19_caseIH1455XL (Version: 1.0.0.0) (Hash: c9e6ed7f31b885e71542e7b77a625990)
Load mod: FS19_caseIH1660 (Version: 1.0.1.0) (Hash: 788a7ec963fee190b25042d975ac2eb2)
Load mod: FS19_compositeHallPack (Version: 1.0.0.0) (Hash: 70120c88a22af7fb9cbddb5e09f7d2e2)
Load mod: FS19_deutzAgroStar661 (Version: 1.0.0.0) (Hash: bc9235f8965fdbf4d88f05fe127e6ebd)
Load mod: FS19_estrela32Planter (Version: 1.1.0.0) (Hash: 6f5974d4e6a08fd284f01223ab0612a7)
Load mod: FS19_flieglASS298 (Version: 1.0.0.0) (Hash: b052435d42e8f56cc14ca82290f0c572)
Load mod: FS19_flieglDPW180 (Version: 1.0.0.0) (Hash: 857b54460affdb9bdc39026c8300e9be)
Load mod: FS19_huerlimannH488 (Version: 1.0.0.0) (Hash: 6c98b2640057e516949679384cc4cb82)
Load mod: FS19_jcb435S (Version: 1.0.0.0) (Hash: 9bc7084a01274b87cb08f703b95e4d0f)
Load mod: FS19_kuhnPlanter3R12 (Version: 1.0.0.0) (Hash: 1508037f9e5f36d68033e6073f6c0ff9)
Load mod: FS19_kvernelandExactaEL (Version: 1.0.0.0) (Hash: b466802556f5f6cfbec14847c32dd1c8)
Load mod: FS19_newHolland8340 (Version: 1.0.0.0) (Hash: fd9f067b580dbd9929744d747b89ffbe)
Load mod: FS19_PeeconBiga (Version: 1.1.0.0)
Error: Missing description in mod FS19_PeeconBiga
Load mod: FS19_placeable (Version: 1.0.0.0) (Hash: 3844b1bd1ad4297e4efc77fa516aba65)
Load mod: FS19_placeable_fenceSet (Version: 1.0.0.0) (Hash: cd4d258abcfa5e91b72e388eff49c547)
Load mod: FS19_PlayerCamera (Version: 17.0.0) (Hash: 92f7352dd2a2734539c54707e6b216a1)
Load mod: FS19_PlayerCamera_SlavoLSModding (Version: 1.1.0) (Hash: 572dbcc0a0fe2b5036ee3de0a3bbcc66)
Load mod: FS19_real_clock (Version: 2.0.1.0) (Hash: 0a17bb3945dff2588c73c7a77e5bd3c0)
Load mod: FS19_ursusT127 (Version: 1.0.0.0) (Hash: 67e4b7396237f45245a1d61d93f81788)
dataS2/character/humans/characterAnimation.i3d (149.31 ms)
Load mod: FS19_ursusZ586 (Version: 1.0.0.0) (Hash: 14d1e5d33835b44d5dc194603289da92)
Load mod: LS19_enginebrake (Version: 1.0) (Hash: c377fcc261af7cd42e8f558dc97a92bd)
Load mod: mapka (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod mapka to use it in multiplayer.
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (66.64 ms)
2018-12-14 10:51 Warning (performance): Texture C:/Users/Admin/Documents/My Games/FarmingSimulator2019/mods/FS19_placeable/icon.dds raw format.
2018-12-14 10:51 Error: Failed to request recommended mods, HTTP error code 0
2018-12-14 10:51 Error: Failed to request recommended mods, HTTP error code 0
2018-12-14 10:51 Application quit
2018-12-14 10:51 Error: Failed to request recommended mods, HTTP error code 0

Daje też xml maszyny

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="mixerWagon">
<annotation>Copyright © GIANTS Software GmbH, All Rights Reserved.</annotation>

<storeData>
<name>Peecon</name>
<specs>
<neededPower>240</neededPower>
</specs>
<functions>
<function>$l10n_function_feeder</function>
</functions>
<image>store.png</image>
<price>168000</price>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>PEECON</brand>
<category>animals</category>
<vertexBufferMemoryUsage>924932</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>145128</indexBufferMemoryUsage>
<textureMemoryUsage>8738320</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>

<base>
<typeDesc>$l10n_typeDesc_mixerWagon</typeDesc>
<filename>Peecon64.i3d</filename>
<size width="3" length="8" />
<components>
<component centerOfMass="0 0.6 0" solverIterationCount="10" mass="5880" />
</components>
<schemaOverlay attacherJointPosition="0 0">
<default name="DEFAULT_IMPLEMENT"/>
<turnedOn name="DEFAULT_IMPLEMENT_ON"/>
<selected name="DEFAULT_IMPLEMENT_SELECTED"/>
<turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
</schemaOverlay>
</base>

<wheelConfigurations>
<wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
<wheels>
<wheel tipOcclusionAreaGroupId="1" restLoad="1.7" repr="0>0" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="true" initialCompression="25" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" >
</wheel>
<wheel tipOcclusionAreaGroupId="2" restLoad="1.7" repr="0>1" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="true" initialCompression="25" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" >
</wheel>
<wheel tipOcclusionAreaGroupId="1" restLoad="1.7" repr="0>2" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="true" initialCompression="20" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" >
</wheel>
<wheel tipOcclusionAreaGroupId="2" restLoad="1.7" repr="0>3" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="false" initialCompression="20" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" >
</wheel>
<wheel tipOcclusionAreaGroupId="2" restLoad="1.7" repr="0>4" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="false" initialCompression="20" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" >
</wheel>
<wheel tipOcclusionAreaGroupId="2" restLoad="1.7" repr="0>5" forcePointRatio="0.2" filename="xml/trailerDual.xml" configIndex="basic" isLeft="false" initialCompression="20" suspTravel="0.1" spring="80" damper="40" hasTireTracks="true" hasParticles="true" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" >
</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>

<attachable>
<inputAttacherJoints>
<inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.95"/>
</inputAttacherJoints>
<support animationName="moveSupport" />
<brakeForce>0.9</brakeForce>
</attachable>

<powerTakeOffs>
<input inputAttacherJointIndices="1" inputNode="pto" detachNode="ptoDetach" aboveAttacher="false" />
</powerTakeOffs>

<powerConsumer ptoRpm="540" neededMinPtoPower="15" neededMaxPtoPower="35" />

<animations>
<animation name="moveSupport">
<part node="supportArm" startTime="0" duration="0.25" startTrans="0.52 0.459 2.706" endTrans="0.52 0.084 2.706" />
</animation>
</animations>

<cylindered>
<movingTools>
<movingTool node="door">
<dependentPart node="hydraulicDoor" />
</movingTool>
</movingTools>

<movingParts>
<movingPart node="hydraulicDoor" referencePoint="hydraulicDoorRef" referenceFrame="hydraulicDoorRef">
<translatingPart node="hydraulicDoorPunch" />
</movingPart>
</movingParts>
<sounds>
<hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
</sounds>
</cylindered>

<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypes="forage forage_mixing dryGrass_windrow silage straw" capacity="16000" >
<exactFillRootNode node="exactFillRootNode" />
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>

<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="fillVolume" maxDelta="0.2" fillUnitIndex="1" />
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>

<unloadInfos>
<unloadInfo>
<node node="fillVolumeUnloadNode2" width="2" length="4.0" />
<node node="fillVolumeUnloadNode1" width="2" length="1.0" minHeight="1.2" priority="2" />
</unloadInfo>
</unloadInfos>
</fillVolume>

<dischargeable>
<dischargeNode node="dischargeNode1" emptySpeed="800" fillUnitIndex="1" unloadInfoIndex="1">
<info width="1.0" length="0.5"/>
<effects>
<effectNode effectNode="effect1" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0.5" fadeInTime="0.5" fadeOutTime="0.5" extraDistanceNode="extraDistanceLeft"/>
</effects>
</dischargeNode>
<dischargeNode node="dischargeNode2" emptySpeed="800" fillUnitIndex="1" unloadInfoIndex="1">
<info width="1.0" length="0.5"/>
<effects>
<effectNode effectNode="effect2" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0.5" fadeTime="0.5" fadeOutTime="0.5" extraDistanceNode="extraDistanceRight"/>
</effects>
</dischargeNode>
<dischargeNode node="dischargeNode3" emptySpeed="800" fillUnitIndex="1" unloadInfoIndex="1">
<info width="1.0" length="0.5"/>
<effects>
<effectNode effectNode="effect3" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0.5" fadeInTime="0.5" fadeOutTime="0.5" extraDistanceNode="extraDistanceLeft"/>
</effects>
</dischargeNode>
<dischargeNode node="dischargeNode4" emptySpeed="800" fillUnitIndex="1" unloadInfoIndex="1">
<info width="1.0" length="0.5"/>
<effects>
<effectNode effectNode="effect4" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0.5" fadeTime="0.5" fadeOutTime="0.5" extraDistanceNode="extraDistanceRight"/>
</effects>
</dischargeNode>
</dischargeable>

<trailer>
<trailerConfigurations>
<trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
<trailer>
<tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
<animation name="tipLeft" speedScale="1.0" />
</tipSide>
<tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
<animation name="tipRight" speedScale="1.0" />
</tipSide>
</trailer>
</trailerConfiguration>
</trailerConfigurations>
</trailer>

<mixerWagon fillUnitIndex="1" >
<mixerWagonFillTypes>
<mixerWagonFillType minPercentage="20" maxPercentage="75" name="dryGrass">
<fillType fillType="dryGrass_windrow" />
</mixerWagonFillType>
<mixerWagonFillType minPercentage="20" maxPercentage="75" name="silage">
<fillType fillType="silage" />
</mixerWagonFillType>
<mixerWagonFillType minPercentage="0" maxPercentage="30" name="straw">
<fillType fillType="straw" />
</mixerWagonFillType>
</mixerWagonFillTypes>

<baleTrigger node="baleTrigger" />

<mixAnimationNodes>
<animationNode node="mixer1" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1" />
<animationNode node="mixer2" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1" />
<animationNode node="mixer3" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1" />
<animationNode node="mixer4" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1" />
</mixAnimationNodes>

</mixerWagon>

<turnOnVehicle>
<sounds>
<work template="SILAGE_MIX_LOOP_01" linkNode="0>" />
<start template="SILAGE_MIX_START_01" linkNode="0>" />
<stop template="SILAGE_MIX_STOP_01" linkNode="0>" />
</sounds>
</turnOnVehicle>

<tipOccluder>
<occlusionArea start="tipOcclusionArea1Start" width="tipOcclusionArea1Width" height="tipOcclusionArea1Height" />
<occlusionArea start="tipOcclusionArea2Start" width="tipOcclusionArea2Width" height="tipOcclusionArea2Height" />
</tipOccluder>

<foliageBending>
<bendingNode minX="-1.2" maxX="1.2" minZ="-3.3" maxZ="2.6" yOffset="0.6" />
</foliageBending>

<baseMaterial>
<material name="siloKingTrailedLineDuo_mat" baseNode="trailedLineBase">
<shaderParameter name="colorMat1" value="SILOKING_BLUE1"/>
<shaderParameter name="colorMat2" value="SILOKING_RED1"/>
</material>
</baseMaterial>

<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
<washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

<i3dMappings>
<i3dMapping id="SiloKingTrailedLine1814" node="0>" />
<i3dMapping id="trailedLineBase" node="0>0" />
<i3dMapping id="wheelLeft" node="0>0|0|0" />
<i3dMapping id="wheelRight" node="0>0|0|1" />
<i3dMapping id="attacherJoint" node="0>0|20" />
<i3dMapping id="pto" node="0>0|3" />
<i3dMapping id="supportArm" node="0>0|12|0|1" />
<i3dMapping id="wheelChocks_attached" node="0>0|27" />
<i3dMapping id="wheelChock1Parking" node="0>0|27|0" />
<i3dMapping id="wheelChock2Parking" node="0>0|27|1" />
<i3dMapping id="ptoDetach" node="0>0|28" />
<i3dMapping id="door" node="0>0|1" />
<i3dMapping id="hydraulicDoorRef" node="" />
<i3dMapping id="hydraulicDoor" node="" />
<i3dMapping id="hydraulicDoorPunch" node="" />
<i3dMapping id="mixer1" node="0>0|0|0" />
<i3dMapping id="mixer2" node="0>0|0|1" />
<i3dMapping id="mixer3" node="0>0|0|2" />
<i3dMapping id="mixer4" node="0>0|0|3" />
<i3dMapping id="fillVolume" node="0>0|9|0" />
<i3dMapping id="fillVolumeUnloadNode1" node="0>0|8|3" />
<i3dMapping id="fillVolumeUnloadNode2" node="0>0|8|4" />
<i3dMapping id="exactFillRootNode" node="0>0|8|1" />
<i3dMapping id="baleTrigger" node="0>0|8|2" />
<i3dMapping id="effect1" node="0>0|0|4|0" />
<i3dMapping id="effect2" node="0>0|0|4|1" />
<i3dMapping id="effect3" node="0>0|0|4|2" />
<i3dMapping id="effect4" node="0>0|0|4|3" />
<i3dMapping id="dischargeNode1" node="0>0|11|0" />
<i3dMapping id="dischargeNode2" node="0>0|11|1" />
<i3dMapping id="dischargeNode3" node="0>0|11|2" />
<i3dMapping id="dischargeNode4" node="0>0|11|3" />
<i3dMapping id="extraDistance1" node="0>0|11|4" />
<i3dMapping id="extraDistance2" node="0>0|11|5" />
<i3dMapping id="extraDistance3" node="0>0|11|6" />
<i3dMapping id="extraDistance4" node="0>0|11|7" />
<i3dMapping id="tipOcclusionArea1Start" node="0>0|0|5|0|0" />
<i3dMapping id="tipOcclusionArea1Width" node="0>0|0|5|0|1" />
<i3dMapping id="tipOcclusionArea1Height" node="0>0|0|5|0|2" />
<i3dMapping id="tipOcclusionArea2Start" node="0>0|0|5|1|0" />
<i3dMapping id="tipOcclusionArea2Width" node="0>0|0|5|1|1" />
<i3dMapping id="tipOcclusionArea2Height" node="0>0|0|5|1|2" />
</i3dMappings>
</vehicle>
 
Odpowiedz
Taka tam sobie reklama.
#2
1. Takie pliki dawaj na strony typu http://www.pastebin.com bo są tam o wiele czytelniejsze.
2. LOGa dawaj całego i wywal to co nie potrzebne, aby było wiadomo że jakiś błąd jest od tego 1 danego modu co robisz (i tak jak wspomniałem w 1pkt go wrzuć).
3. Przerabiałeś go ręcznie czy za pomocą GE?
 
Odpowiedz
  


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