02-09-2020, 14:20
Siema, mam problem z FS19 a dokładnie z GIANTS engine 8.0.0 stopped working.
Usunięcie game.xml i tak dalej nic nie dało,reinstall tak samo. Sterowniki karty mam najnowsze.
Kontakowałem się z supportem lecz mnie olali, po kilku wymienionych e-mailach przestali odpisywać.
Jesteście ostatnią deską ratunku, poniżej macie log.txt
GIANTS Engine Runtime 8.0.0 (21150) 64bit EpicStore (Build Date: Jan 28 2020)
Copyright © 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright © 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel® Core i3 CPU 540 @ 3.07GHz
Memory: 3957 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 96000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 550 Ti
Version: 23.21.13.9135 (23.3.2018)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1920 x 1080
Error: Failed to compile shader overlayArrayTexture.cg.
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 2.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
EnvMap Blending: Enabled
ShaderId compositeToDevice.cg:2
Error: Failed to compile shader compositeToDevice.cg:2.
Error: Cannot load compositeToDevice.cg
Usunięcie game.xml i tak dalej nic nie dało,reinstall tak samo. Sterowniki karty mam najnowsze.
Kontakowałem się z supportem lecz mnie olali, po kilku wymienionych e-mailach przestali odpisywać.
Jesteście ostatnią deską ratunku, poniżej macie log.txt

GIANTS Engine Runtime 8.0.0 (21150) 64bit EpicStore (Build Date: Jan 28 2020)
Copyright © 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright © 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel® Core i3 CPU 540 @ 3.07GHz
Memory: 3957 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo Headphones
Version: 2018.11
Frequency: 96000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 550 Ti
Version: 23.21.13.9135 (23.3.2018)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1920 x 1080
Error: Failed to compile shader overlayArrayTexture.cg.
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 2.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
EnvMap Blending: Enabled
ShaderId compositeToDevice.cg:2
Error: Failed to compile shader compositeToDevice.cg:2.
Error: Cannot load compositeToDevice.cg