05-26-2016, 18:04
Witam, mam pewien problem z GE (z FS15 też zdarza się podobny). Zaczęłem tworzyć mapę i przy 3 odpaleniu pliku wyskoczył ten błąd: http://scr.hu/1ad1/vs9op .Tak wygląda ten plik:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="layout2|name=Scenegraph;caption=Scenegraph;state=2099196;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=156;besth=246;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Viewport;caption=Viewport;state=768;dir=5;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=20;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Attributes;caption=Attributes;state=2099196;dir=2;layer=0;row=0;pos=0;prop=100000;bestw=325;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=User Attributes;caption=User Attributes;state=2099198;dir=4;layer=0;row=0;pos=1;prop=100000;bestw=233;besth=320;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Terrain Editing;caption=Terrain Editing;state=2099198;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=283;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Animation;caption=Animation;state=2099198;dir=3;layer=0;row=0;pos=0;prop=100000;bestw=489;besth=134;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Particle System;caption=Particle System;state=2099198;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=298;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Material Editing;caption=Material Editing;state=2099198;dir=2;layer=0;row=0;pos=0;prop=100000;bestw=423;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb1;caption=File Toolbar;state=2108144;dir=1;layer=10;row=0;pos=0;prop=100000;bestw=223;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb2;caption=Playback Toolbar;state=2108144;dir=1;layer=10;row=0;pos=234;prop=100000;bestw=23;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb3;caption=Mode Toolbar;state=2108144;dir=1;layer=10;row=0;pos=268;prop=100000;bestw=146;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb4;caption=Misc Toolbar;state=2108144;dir=1;layer=10;row=0;pos=425;prop=100000;bestw=46;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb5;caption=Script Editor Toolbar;state=2108144;dir=1;layer=10;row=0;pos=482;prop=100000;bestw=375;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Scripting;caption=Scripting;state=2099196;dir=3;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=150;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|dock_size(4,0,0)=158|dock_size(5,0,0)=22|dock_size(2,0,0)=302|dock_size(3,0,0)=169|dock_size(1,10,0)=25|" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false" />
<file_recent files="D:/Program Files (x86)/Farming Simulator 2015/data/maps/map01.i3d" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1.000000" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
<shapeBoundingVolumes>false</shapeBoundingVolumes>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5.000000</radius>
<opacity>1.000000</opacity>
<hardness>0.500000</hardness>
<value>0.100000</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0.000000</replace>
<perlin_randomness_enabled>false</perlin_randomness_enabled>
<perlin_seed>2534</perlin_seed>
<perlin_persistence>0.600000</perlin_persistence>
<perlin_frequency>0.250000</perlin_frequency>
<perlin_nbr_octaves>7</perlin_nbr_octaves>
<erode_enabled>false</erode_enabled>
<erode_type>0</erode_type>
<erode_thermal_iterations>50</erode_thermal_iterations>
<erode_thermal_slope>45.000000</erode_thermal_slope>
<erode_thermal_blendweight>0.500000</erode_thermal_blendweight>
<erode_hydraulic_iterations>100</erode_hydraulic_iterations>
<erode_hydraulic_rain>0.100000</erode_hydraulic_rain>
<erode_hydraulic_solubility>0.100000</erode_hydraulic_solubility>
<erode_hydraulic_water_evaporation>0.900000</erode_hydraulic_water_evaporation>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300.000000</chunk_vis_clip_dist>
<channel_mask>1</channel_mask>
</painting>
</terrain>
<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>false</cull_frustum>
<only_terrain>false</only_terrain>
<scale>100.000000</scale>
</obj>
<common>
<texteditor></texteditor>
</common>
<scripting includedirectories=";;" />
</save>
</editor>
Pokazałbym jeszcze log ale co ciekawe go nie ma... Czy to może być przyczyną tego problemu? Proszę o pomoc!
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="layout2|name=Scenegraph;caption=Scenegraph;state=2099196;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=156;besth=246;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Viewport;caption=Viewport;state=768;dir=5;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=20;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Attributes;caption=Attributes;state=2099196;dir=2;layer=0;row=0;pos=0;prop=100000;bestw=325;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=User Attributes;caption=User Attributes;state=2099198;dir=4;layer=0;row=0;pos=1;prop=100000;bestw=233;besth=320;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Terrain Editing;caption=Terrain Editing;state=2099198;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=283;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Animation;caption=Animation;state=2099198;dir=3;layer=0;row=0;pos=0;prop=100000;bestw=489;besth=134;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Particle System;caption=Particle System;state=2099198;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=298;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Material Editing;caption=Material Editing;state=2099198;dir=2;layer=0;row=0;pos=0;prop=100000;bestw=423;besth=768;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb1;caption=File Toolbar;state=2108144;dir=1;layer=10;row=0;pos=0;prop=100000;bestw=223;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb2;caption=Playback Toolbar;state=2108144;dir=1;layer=10;row=0;pos=234;prop=100000;bestw=23;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb3;caption=Mode Toolbar;state=2108144;dir=1;layer=10;row=0;pos=268;prop=100000;bestw=146;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb4;caption=Misc Toolbar;state=2108144;dir=1;layer=10;row=0;pos=425;prop=100000;bestw=46;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=tb5;caption=Script Editor Toolbar;state=2108144;dir=1;layer=10;row=0;pos=482;prop=100000;bestw=375;besth=23;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Scripting;caption=Scripting;state=2099196;dir=3;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=150;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|dock_size(4,0,0)=158|dock_size(5,0,0)=22|dock_size(2,0,0)=302|dock_size(3,0,0)=169|dock_size(1,10,0)=25|" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false" />
<file_recent files="D:/Program Files (x86)/Farming Simulator 2015/data/maps/map01.i3d" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1.000000" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
<shapeBoundingVolumes>false</shapeBoundingVolumes>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5.000000</radius>
<opacity>1.000000</opacity>
<hardness>0.500000</hardness>
<value>0.100000</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0.000000</replace>
<perlin_randomness_enabled>false</perlin_randomness_enabled>
<perlin_seed>2534</perlin_seed>
<perlin_persistence>0.600000</perlin_persistence>
<perlin_frequency>0.250000</perlin_frequency>
<perlin_nbr_octaves>7</perlin_nbr_octaves>
<erode_enabled>false</erode_enabled>
<erode_type>0</erode_type>
<erode_thermal_iterations>50</erode_thermal_iterations>
<erode_thermal_slope>45.000000</erode_thermal_slope>
<erode_thermal_blendweight>0.500000</erode_thermal_blendweight>
<erode_hydraulic_iterations>100</erode_hydraulic_iterations>
<erode_hydraulic_rain>0.100000</erode_hydraulic_rain>
<erode_hydraulic_solubility>0.100000</erode_hydraulic_solubility>
<erode_hydraulic_water_evaporation>0.900000</erode_hydraulic_water_evaporation>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300.000000</chunk_vis_clip_dist>
<channel_mask>1</channel_mask>
</painting>
</terrain>
<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>false</cull_frustum>
<only_terrain>false</only_terrain>
<scale>100.000000</scale>
</obj>
<common>
<texteditor></texteditor>
</common>
<scripting includedirectories=";;" />
</save>
</editor>
Pokazałbym jeszcze log ale co ciekawe go nie ma... Czy to może być przyczyną tego problemu? Proszę o pomoc!