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problem z teksturami
#1
Zaczynam dopiero modowanie i chciałem zmienić pewien mod dla siebie lecz bardzo laguje. W logu mam 2 błędy przy teksturach które zmieniałem.
Log:
GIANTS Engine Runtime 7.0.0 (14095) 64bit (Build Date: Jan 26 2017)
Copyright © 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright © 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: AMD A6-3420M APU with Radeon™ HD Graphics
  Memory: 5608 MB
  OS: Windows NT 6.1 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: AMD/ATI
  Renderer: AMD Radeon HD 6520G
  Version: 15.200.1062.1004 (3.8.2015)
  Revision: 0
  Feature level: DirectX 11 ON
Info: Effective window resolution 1600 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Low
  View Distance Factor: 0.750000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 1
  Skip Mipmaps: 0
  LOD Distance Factor: 0.750000
  Terrain LOD Distance Factor: 0.750000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Foliage Density: 0.300000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17 (Steam)
  Version: 1.4.0.0 1.4RC7
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: pl
  Time: 2017-02-14 16:33:53
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: Case7250 (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Case7250 to use it in multiplayer.
Load mod: FS17_MoneyTool (Version: 1.0.0.0)
  Register vehicle type: Case7250.Case7250
dataS/cameraPath01.i3d (0.36) ms
dataS/cameraPath02.i3d (0.42) ms
dataS/cameraPath03.i3d (0.30) ms
data/sky/skyUS_day_night.i3d (202.50) ms
data/sky/rain.i3d (13.13) ms
data/sky/hail.i3d (10.49) ms
data/sky/dust.i3d (9.59) ms
data/maps/map01.i3d (15713.27) ms
data/objects/basketball/basketball.i3d (42.22) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (815.66) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (918.90) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (850.68) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (403.64) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (1038.31) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (505.04) ms
data/vehicles/trailers/metaltech/db8000.i3d (966.86) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (1850.06) ms
data/placeables/shelters/storageShelter02.i3d (61.64) ms
data/placeables/shelters/storageShelter01.i3d (64.75) ms
data/placeables/shelters/vehicleShelter.i3d (47.15) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (169.89) ms
data/objects/pallets/fertilizerTank.i3d (209.86) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (396.35) ms
data/vehicles/train/locomotive.i3d (989.18) ms
data/vehicles/train/wagonTimber.i3d (457.23) ms
data/vehicles/train/wagonWoodChips.i3d (319.86) ms
data/vehicles/train/wagonGrain.i3d (611.29) ms
data/vehicles/train/wagonSugarbeets.i3d (839.97) ms
dataS2/character/player/player01.i3d (2160.28) ms
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/CaseIH.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/kapota_normal.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/kapota_spec.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7220.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7240.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7250.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7210.dds raw format.
Warning (performance): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7230.dds raw format.
C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Case7250.i3d (10253.78) ms
Warning (compatibility): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7220.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7240.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7250.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7210.dds width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/lck/Documents/My Games/FarmingSimulator2017/mods/Case7250/Texture/7230.dds width or height doesn't equal 2^n.
Application exit request forced.
Application exit request forced.
Jak to naprawić. Chodzi mi o  width or height doesn't equal 2^n. i raw format. Tekstury zmieniałem w gimpie 2.8 z pluginem.
 
Taka tam sobie reklama.
#2
Warningi "raw format" - sprawdź jaka kompresja była w oryginalnej wersji tekstury - DXT1, DXT3 czy DXT5.
Warningi "width or height doesn't equal 2^n" - wysokość lub szerokość tekstury nie jest potęgą liczby 2. Silnik graficzny FSa dopuszcza tekstury których boki wynoszą 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 lub więcej pikseli, jeżeli będą inne niż wymieniłem, to wyświetli w logu taki warning, tak jak z formatem, chodzi tutaj o optymalizację, czego w niektórych (często niedopracowanych lub niedbale wykonanych) modach brakuje.
No to jedziemy, gnębić podpadziochów!
 
#3
Dzięki Big Grin
 
  


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