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wywala gre, da sie bez reinstala?
#1
Siemka,
mam problem ponieważ grałem sobie pare godz temu było wszystko ok teraz wchodze gre wywala z kazdego save a nie dodawałem żadnego modu przez jakieś 4 dni i wszystko pięknie śmigało. Ogólnie to sb z tym radziłem (reinstalem) ale teraz tego nie chce mi sie robć bo robie to średnio co 2 miesiące (za każdym razem coś innego) dało by rade coś zrobić? Log w miare zadbany
 
Taka tam sobie reklama
#2
Pokaż log.
Gra oryginał? Patch jest?

[Obrazek: lpk4s.png]
 
#3
no to ba że oryginał, jest najnowszy Big Grin

tylko nwm jak usunąć te errory na końcu

Steeb napisał 04-05-2016, 10:30:
Dodajemy kod [.spoiler] [./spoiler] bez kropek celem przyjemniejszego przeglądania wątku.
 
#4
Na górze pisze że "please reinstall" tyczy się to JCB, itRunner, NewHolland. Coś masz pokićkane.
 
#5
na to nie patrz XD
 
Taka tam sobie reklama
#6
rror: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/buildings/SchweineMast/RegFillTypes.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/buildings/SchweineMast/SchweineZucht.lua'.
register fruit type: fertilizer
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/sand.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/fish.lua'.
register fruit type: forest
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/Pogruzka.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/zugschranke.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/sunflower.lua'.
register fruit type: bread
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/Vorota.lua'.
doorTrigger loaded
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/WaterMod/WaterMod.lua'.
usun mape, jesli nie potrzebna

Error: Invalid components count '150' in 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//cutterVario/claasVario900.xml'
Warning: vehicle.components.component2 not found in 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//cutterVario/claasVario900.xml'
Warning: No clipdistance set to node 1> (ClaasVario900.i3d). Set default clipdistance (300)
Error: Invalid components count '150' in 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//cutterVario/claasVario900.xml'
Warning: vehicle.components.component2 not found in 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//cutterVario/claasVario900.xml' zobacz 150 linijke w xml tego modu i wklej ja tutaj Smile
 
#7
nwm jak sie sprawdza linijki wiec masz wszystko
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="heder">
<annotation>Copyright © SFM-Modding, All Rights Reserved.</annotation>

<name>Claas Vario 900</name>

<typeDesc>$l10n_TypeDesc_Cutter</typeDesc>

<filename>ClaasVario900.i3d</filename>

<size width="12" length="2.5" />

<speedLimit value="10" />

<cutterMovingDirection>-1</cutterMovingDirection>

<turnedOnRotationNodes>
<turnedOnRotationNode index="0>0|6" type="cutter" rotAxis="1" rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0" type="cutter" rotAxis="1" rotSpeed="-200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|0" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|1" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|2" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|3" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|4" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|5" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|6" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|7" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|8" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|9" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|10" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>0|2|0|0|11" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
</turnedOnRotationNodes>

<fruitExtraObjects>
<fruitExtraObject fruitType="wheat" index="0>0|3|0"/>
<fruitExtraObject fruitType="barley" index="0>0|3|0"/>
<fruitExtraObject fruitType="rape" index="0>0|3|1"/>
</fruitExtraObjects>

<workAreas>
<workArea startIndex="0>0|9" widthIndex="0>0|10" heightIndex="0>0|11" type="cutter" />
</workAreas>

<inputAttacherJoints>
<inputAttacherJoint index="0>0|15" jointType="cutter" indexPTO="0>0|7|1" />
</inputAttacherJoints>

<mouseControls>
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/reel_arm_movement.png" axis="AXIS_FRONTLOADER_ARM" />
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/reel_movement.png" axis="AXIS_FRONTLOADER_TOOL" />
<mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/frontloader_arm2.png" axis="AXIS_FRONTLOADER_TOOL2" />
</mouseControls>

<movingTools>
<movingTool index="0|3" componentJointIndex="0" anchorActor="0" transSpeed="0.2" transAcceleration="50" transMax="0.04" transMin="-0.3" translationAxis="3" axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL2" invertMouseAxis="true" speedFactor="0.3"/>
<movingTool index="0|2|0" transSpeed="0.1" transAcceleration="10" transMax="-0.98" transMin="-1.302" translationAxis="3" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="true" speedFactor="0.3"/>
<movingTool index="0|2" rotSpeed="20" rotAcceleration="50" rotMax="20" rotMin="-20" axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="false" speedFactor="0.3">
<dependentPart index="0|1" />
</movingTool>

</movingTools>

<movingParts>
<!-- cylinder -->
<movingPart index="0|1" referencePoint="0|2|1" referenceFrame="0|2|1">
<translatingPart index="0|1|0" />
</movingPart>
</movingParts>

<foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.02" >
<foldingPart animationName="openCams" speedScale="1" />
</foldingParts>

<animations>
<animation name="openCams">
<part node="0|4" startTime="0" duration="3" endRot="6 0 -85" startRot="0 0 0"/> <!-- left cam -->
<part node="0|5" startTime="0" duration="3" endRot="6 0 85" startRot="0 0 0"/> <!-- right cam -->
</animation>
<animation name="onAttach">
<part node="0" startTime="0" duration="0.5" startTrans="-0.05292 1.1369 0.28234" endTrans="-0.05292 1.2 0.28234"/>
</animation>
</animations>

<specialJoint node="0|8" />
<vario index="0|3" maxTrans="-0.00276 -0.70819 -0.31943" fixpoint="1|0" speed="11" />
<blades vertical="0|3|1|0" vertMax="0.087" vertSpeed="0.25" horizontal="0|3|2" horizMax="0.065" horizSpeed="0.2" />

<aiLeftMarker index="0>0|13" />
<aiRightMarker index="0>0|12" />
<aiTrafficCollisionTrigger index="0|14" />
<forceSelectionOnAttach value="false" />

<dynamicMount forceLimitScale="1" />

<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
<threshingParticleSystem position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/threshingCutterParticles.i3d" />
<preferedCombineSize>2</preferedCombineSize>
<fruitTypes fruitTypes="wheat rape barley"/>


<cutterTestAreas>
<cutterTestArea startIndex="0>0|17|0" widthIndex="0>0|17|0|0" heightIndex="0>0|17|0|1" />
<cutterTestArea startIndex="0>0|17|1" widthIndex="0>0|17|1|0" heightIndex="0>0|17|1|1" />
<cutterTestArea startIndex="0>0|17|2" widthIndex="0>0|17|2|0" heightIndex="0>0|17|2|1" />
<cutterTestArea startIndex="0>0|17|3" widthIndex="0>0|17|3|0" heightIndex="0>0|17|3|1" />
<cutterTestArea startIndex="0>0|17|4" widthIndex="0>0|17|4|0" heightIndex="0>0|17|4|1" />
<cutterTestArea startIndex="0>0|17|5" widthIndex="0>0|17|5|0" heightIndex="0>0|17|5|1" />
<cutterTestArea startIndex="0>0|17|6" widthIndex="0>0|17|6|0" heightIndex="0>0|17|6|1" />
<cutterTestArea startIndex="0>0|17|7" widthIndex="0>0|17|7|0" heightIndex="0>0|17|7|1" />
</cutterTestAreas>

<cutterEffects>
<cutterEffect fruitType="wheat" effectClass="CutterEffect" >
<effectNode node="0|0|0|0" linkNode="0>" speedScale="0.0018" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|0|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|0|2" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
</cutterEffect>
<cutterEffect fruitType="barley" effectClass="CutterEffect" >
<effectNode node="0|0|1|0" linkNode="0>" speedScale="0.0018" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|1|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|1|2" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
</cutterEffect>
<cutterEffect fruitType="rape" effectClass="CutterEffect" >
<effectNode node="0|0|2|0" linkNode="0>" speedScale="0.0018" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|2|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" useMaxValue="true" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
<effectNode node="0|0|2|2" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="7" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader40.i3d" />
</cutterEffect>
</cutterEffects>

<washable dirtDuration="150" washDuration="1" workMultiplier="2" />


<components count="150">
<component1 centerOfMass="0 -0.2 0.8" />
</components>

<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>


<GreenStar>
<GreenStarLeft OutStart="0>1|0" OutWidth="0>1|1" OutHeight="0>1|2" InsideStart="0>1|3"
InsideWidth="0>1|4" InsideHeight="0>1|5" />
<GreenStarRight OutStart="0>2|3" OutWidth="0>2|4" OutHeight="0>2|5" InsideStart="0>2|0"
InsideWidth="0>2|1" InsideHeight="0>2|2" />
</GreenStar>

</vehicle>
 
#8
normalnie policz, nawet jak jest pusta linijka to liczy sie np jako 1 czyli 1,2,3,4 etc i wklej mi 150 linijke Smile
 
#9
Ja bym wywalił wszystkie mody z errorami.
A co do dlc to wyglądają na pirackie Wink

[Obrazek: lpk4s.png]
 
Taka tam sobie reklama
#10
Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/buildings/SchweineMast/RegFillTypes.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/buildings/SchweineMast/SchweineZucht.lua'.
register fruit type: fertilizer
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/sand.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/fish.lua'.
register fruit type: forest
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/Pogruzka.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/zugschranke.lua'.
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/sunflower.lua'.
register fruit type: bread
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/skript/Vorota.lua'.
doorTrigger loaded
Error: Can't load resource 'C:/Users/Patryk/Documents/My Games/FarmingSimulator2015/mods//FS15_Bolusowo_v6_MafiaSolec/map/models/WaterMod/WaterMod.

Te ERRORY bym Ci naprawił .

Ale martwi mnie to --

Error: No license for dlc pdlc_itRunnerPack. Please reinstall.
Error: No license for dlc pdlc_jcbPack. Please reinstall.
Error: Invalid mod name 'New Holland DLC + crack'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Error: No license for dlc pdlc_newHollandPack. Please reinstall.

Czy oby masz na pewno Orginał grę ? Ale mniejsza o to , zapodaj link z mapka to te Errory co pisałem naprawie je .
 
  




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